The Tekken games are popular within the martial arts community thanks primarily to the fact that most of the characters' fighting techniques can be found in real life martial arts. However, there are questions as to the accuracy of the style labels ascribed to certain characters. For example, in previous releases of the game, the character Paul Phoenix is listed accurately as fighting using integrated martial arts based on judo, despite judo not generally allowing punching and kicking, especially in competition. Similarly, the character Marshall Law is listed as being a practitioner of "martial arts", which is not a specific discipline. Similarities exist between Marshall Law and Bruce Lee, including their fighting style, Jeet Kune Do as well as appearance. The misunderstanding concerning Marshall Law's "martial arts" is commonly attributed to the fact that in the manual for the American PlayStation release of Tekken 2, the translator for the manual missed a small pun where Marshall Law practiced 'Marshall arts', a reference to his own name. Other Tekken characters also draw heavily from real life action heroes, such as Lei Wulong and Craig Marduk, video game analogues of Jackie Chan, and large wrestlers/mixed martial artists, such as Bill Goldberg, Nathan Jones, and Bob Sapp. Namco themselves have stated that the styles in Tekken are not supposed to accurately represent real styles, but merely give the impression of them. Paul Phoenix, King (albeit through two different identities), Nina Williams, Yoshimitsu and Heihachi Mishima have been playable characters in all Tekken games, while Lei Wulong first appeared as a playable character in Tekken 2 and has since shown up in all subsequent games. Kazuya Mishima and Lee Chaolan are playable characters in all Tekken games with the exception of Tekken 3, which Kazuya only appears or is mentioned in various cinematics. Anna Williams is playable in all Tekken games except Tekken 4. A member of the Law and Chang family have also been playable in every Tekken game.
Apart from Yoshimitsu, Heihachi Mishima and Lars Alexandersson, there are many crossovers between Tekken and the Soul series, such as King's mask available for custom characters in Soulcalibur III, and Ivy's hairstyle for Anna in Tekken 5. Yoshimitsu and Heihachi, being originally Tekken characters, obtained many new moves when brought to the Soul series. In later Tekken games, some of these attacks were added to their moves lists. Lars also appears in in Naruto Shippuden: Ultimate Ninja Storm 2 as a special guest character.
http://en.wikipedia.org/wiki/Tekken
Tekken
Kamis, 06 Januari 2011
Rounds
By default, there are two rounds of combat. However, the players have a choice from one to five rounds, as well as options for the time limit of each round. If the winning character retains all his or her health without the time limit expiring, the announcer will call, "Perfect!" If the winning character is near knock out, the announcer will call, "Great!" It is possible that both characters can be knocked out simultaneously, and the announcer will call "Double K.O." If the time limit for the round expires, the character with more health will be declared the winner. If both players have equal health remaining, the round will be a draw. In other cases, the announcer will call "K.O." when one character is triumphant or "Double K.O." when both opponents have been knocked out simultaneously. In Arcade Mode, if a double K.O. occurs in the final round, the CPU automatically wins and the game will end unless desired to continue.

http://en.wikipedia.org/wiki/Tekken
http://en.wikipedia.org/wiki/Tekken
Elements
The Tekken series uses separate buttons for right and left limbs, resulting in four buttons. Other trademarks include throw escapes, and starting from Tekken 2, autoblock. Each iteration was improved upon both graphically and technically. Tekken 3 introduced the ability to move into the foreground or away from the background, commonly referred to as "sidestepping." Also, Tekken 3 reduced recovery time after being knocked down than previous games and each game afterwards include rolls to recover instantly after hitting the ground, allowing the player to get back into the fight instead of pounding buttons. Tekken 4 gave characters even greater mobility by adding true 3D movement while simultaneously including geometrically complex arenas with unleveled ground, obstacles, and walls. This differed from previous Tekken games, where all of the arenas were level and contained no boundaries, meaning the player could walk forward or backward without limit. Tekken 5 saw the return of both walled and infinite arenas, with the fluid mobility of Tekken 4 being toned down to appease many players who felt it made the game more focused on evasion. Tekken 6 retains much of the design from Tekken 5 but also includes "Rage" mode (when a character is near the end of their vitality bar, they earn a damage multiplier) and "Bound" hits (hits that, when connected with an airborne opponent, will place them in a grounded state where they cannot escape for a certain period, allowing combo extensions). Tekken 6 also has destructible floors that allow the fighters to fall through to new fighting areas when broken. Since Tekken 5, customization of the characters has been made possible via fight money earned in matches. Players can purchase clothes and accessories to display on their characters during future matches.
Tekken Tag Tournament, released between Tekken 3 and Tekken 4, is not a part of the Tekken storyline. The game allowed each player to control one of two selected fighters, who could be tagged in and out of the fight by the additional fifth button, which can be used for tag team attacks and juggles, amongst other tactics. Otherwise, Tag Tournament used much of the Tekken 3 gameplay engine and reintroduced characters who were not available since Tekken 2. Tekken Tag Tournament 2 continues the spirit of the original Tekken Tag Tournament with two-on-two battles while also incorporating some of the gameplay features of Tekken 6 (such as the aforementioned "Bound" hits). New features for Tekken Tag Tournament 2 include simultaneous dual-character combos (being able to tag in a character then have both characters juggle their opponent onscreen before the tag is complete).

http://en.wikipedia.org/wiki/Tekken
Tekken Tag Tournament, released between Tekken 3 and Tekken 4, is not a part of the Tekken storyline. The game allowed each player to control one of two selected fighters, who could be tagged in and out of the fight by the additional fifth button, which can be used for tag team attacks and juggles, amongst other tactics. Otherwise, Tag Tournament used much of the Tekken 3 gameplay engine and reintroduced characters who were not available since Tekken 2. Tekken Tag Tournament 2 continues the spirit of the original Tekken Tag Tournament with two-on-two battles while also incorporating some of the gameplay features of Tekken 6 (such as the aforementioned "Bound" hits). New features for Tekken Tag Tournament 2 include simultaneous dual-character combos (being able to tag in a character then have both characters juggle their opponent onscreen before the tag is complete).
http://en.wikipedia.org/wiki/Tekken
game play
As with many fighting games, players choose a character from a lineup, and engage in hand-to-hand combat with an opponent. It is primarily a competitive two player series, but a human player can fight an AI-controlled character for practice, amusement, or to advance the game's story.
In the original Tekken game, the characters would fight on arenas. The name of the location was displayed in the bottom right corner of the screen. The locations included Angkor Wat, Szechwan, Monument Valley, Chicago, Kyoto, Fiji, Windermere, Venezia, Acropolis, King George Island, and Chiba Marine Stadium. Subsequent Tekken games do not have the names of real locations displayed in-game during fights.
Tekken differs from other hand-to-hand fighting games in some ways. Traditional fighting games are usually played with buttons which correspond to the strength of the attack, such as strong punch or weak kick. Tekken, however, dedicates a button to each limb of the fighter, making learning special attacks more of an intuitive process. The player could watch the animation on screen and figure out the appropriate command (if the character kicks low with their right leg, the move is likely to be executed by pressing down and right kick, or a similar variation).

http://en.wikipedia.org/wiki/Tekken
In the original Tekken game, the characters would fight on arenas. The name of the location was displayed in the bottom right corner of the screen. The locations included Angkor Wat, Szechwan, Monument Valley, Chicago, Kyoto, Fiji, Windermere, Venezia, Acropolis, King George Island, and Chiba Marine Stadium. Subsequent Tekken games do not have the names of real locations displayed in-game during fights.
Tekken differs from other hand-to-hand fighting games in some ways. Traditional fighting games are usually played with buttons which correspond to the strength of the attack, such as strong punch or weak kick. Tekken, however, dedicates a button to each limb of the fighter, making learning special attacks more of an intuitive process. The player could watch the animation on screen and figure out the appropriate command (if the character kicks low with their right leg, the move is likely to be executed by pressing down and right kick, or a similar variation).
http://en.wikipedia.org/wiki/Tekken
history tekken
Tekken (鉄拳?, lit. Iron Fist) is a series of fighting games developed and published by Namco. Originally an arcade game, versions exist for the PlayStation, PlayStation 2, PlayStation Portable, PlayStation 3, Xbox 360, Wonder Swan, and Game Boy Advance. The story in each game in the series (with the exception of the non-canon game Tekken Tag Tournament) documents the events of the fictional martial arts tournament, The King of Iron Fist Tournament, with the game's chronological number corresponding with the current iteration of the tournament.
The tournament is always hosted by a financial corporation called the "Mishima Zaibatsu", with the tournament prize generally being control of the company offered to the victor (who then is free to host the next King of Iron Fist tournament). The arcade versions are known to traditionally use PlayStation based hardware for each installment, and subsequently each arcade version was eventually made for its respective PlayStation.
There are currently seven main installments in the Tekken series. A new Tekken game has been confirmed which is a sequel to Tekken Tag Tournament, entitled Tekken Tag Tournament 2. It is currently in the development stages and it is planned to be released Summer 2011 in Japan. Other countries' planned release dates are yet unknown.

http://en.wikipedia.org/wiki/Tekken
The tournament is always hosted by a financial corporation called the "Mishima Zaibatsu", with the tournament prize generally being control of the company offered to the victor (who then is free to host the next King of Iron Fist tournament). The arcade versions are known to traditionally use PlayStation based hardware for each installment, and subsequently each arcade version was eventually made for its respective PlayStation.
There are currently seven main installments in the Tekken series. A new Tekken game has been confirmed which is a sequel to Tekken Tag Tournament, entitled Tekken Tag Tournament 2. It is currently in the development stages and it is planned to be released Summer 2011 in Japan. Other countries' planned release dates are yet unknown.
http://en.wikipedia.org/wiki/Tekken
Langganan:
Komentar (Atom)